SAFe reminds me of a board game. The big map of the whole system with characters, locations and paths between them. There’s roles for people to play and rules governing how the game proceeds. Sprints and PIs are the turns that mark progress of play. You set it up, learn to play, and then it has potentially endless re-playability! (Did you know there is actually a game/sim of SAFe to help you learn it?)

A great tradition in the board game world is the expansion pack. You get an add-on to the core game which has complementary and consistent content…

Gordon Baty

Design leader, systems thinker, culture cultivator. I’ve built design teams at companies like Marriott, Visa, Gannett and Delta Dental Insurance.

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